Today I Learned: Wormholes & Drifters - What the ever-living hell is this?!
***Standard statement: if you recognize it from elsewhere it likely is another victim of my copy paste habit.
Sources:
There is a whole lore thing about where these came from check out EVE University for it. To be honest the lore stuff can give you clues sometimes, but really just annoys me so I skip it.
The Drifters faction is similar to that of other NPC organizations such as the empire and pirate factions. By default, no capsuleer has standings with them. As soon as you kill Drifter ships, you will quickly gain negative standings (12% per battleship kill). Negative standings don't seem to have any effect currently.
Drifter Wormholes
Drifter Wormholes are found by looking for an Unidentified Wormhole beacon in your overview. You cannot warp directly to these wormholes and they are typically guarded sporadically by Drifter NPC Ships. Best practice is to warp to these while cloaked.
Drifter Ships
Encounters with these ships have revealed several unique mechanics related to them alone. One such mechanic is that of an "overshield" - an additional layer of shielding colored blue on the targeting display. When this blue shield has been depleted, target locks on the Drifter break, in the manner of ECM. Many have also reported that the Drifters' weapons deal massive amounts of damage, difficult for any sub-capital ship to tank without a specialised fit. Even capital ships are not immune, with many carriers being lost to Drifters, many by players attempting to test their capabilities. Drifters drop blue loot and Antikythera Elements.
Rolling Drifter Holes
When you enter a Wormhole there are 2 times the system checks your mass. First when you click "Enter Wormhole" and second when you are in the load screen to actually enter the WH.
The first check is if the Mass of your ship is low enough to actually enter the WH, and the second is what mass is subtracted from the possible total mass passing through.
This means if you change the mass of your ship between these two checks the mass you can pass through the WH can exceed the "Mass limit" of the wormhole.
Anyone who is unused to this method may require a few attempts to get the timing down well, but by placing the Prop Mod on F1 it's very simple to hit just after you select the "Enter Wormhole"
With perfect skills (meaning min mass due to armour layering) the 'Deemer has 440,000,000 kg Mass "Hot" and 340,000,000 kg Mass "Cold". This actually gets a little better with lower Armour Layering but even with lvl 3 the mass is not in excess of the limits to take the WH before activating the MWD and being able to Single Trip closing the WH with a single Roller.
As the Drifter holes have 750,000,000 kg Mass allowance (+/- 10%) this hull can with a "Hot" pass both directions close with a single pass any Drifter WH.
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